AoeStats
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Coastal Forest

513500819Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 8m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1204
+12
🇮🇹 Magyars · Italy
1166
+13
🇮🇹 Celts · Italy
1141
+14
🇨🇱 Mongols · Chile
1114
+16
vs
🇨🇱 Saracens · Chile
1149
-15
🇨🇳 Dravidians · China
1145
-15
🇦🇷 Hindustanis · Argentina
1081
-13
🇺🇸 Poles · United States
1063
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 377 — — —
42 366 — — —
40 343 — — —
35 305 — — —
33 290 — — — ⛏ Fish Boom
32 278 — — —
27 237 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 550 0 0 2,150 2,317
1,600 425 50 0 2,075 2,265
1,450 485 0 0 1,935 2,447
1,650 250 0 0 1,900 2,323
900 800 0 0 1,700 1,974
1,150 150 50 0 1,350 1,687
900 150 50 0 1,100 1,409
0 0 0 0 0 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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