AoeStats
← Dua Loopa [TsO]

Coastal Forest

513494949Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1202
+13
🇳🇱 Britons · Netherlands
1190
+14
🇨🇦 Saracens · Canada
1156
+15
🇨🇦 Byzantines · Canada
1135
+16
vs
🇺🇸 Danes · United States
1170
-16
🇨🇱 Saracens · Chile
1164
-15
🇦🇺 Varangians · Australia
1143
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🇵🇪 Italians · Peru
1075
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,510 10:28 17:21 39:06 ⛏ Fish Boom FC
39 1,836 10:38 14:42 34:23 ⛏ Fast Castle
38 1,768 9:25 22:16 38:08 ⚔ Archer Rush
32 1,479 13:02 20:03 30:25 ⛏ Fish Boom FC
27 1,280 10:17 24:05 40:54 ⚔ Scout Rush
24 1,102 10:08 13:57 34:46 ⛏ Fast Castle
22 1,008 10:40 19:09 39:09 ⛏ Fast Castle
21 994 12:21 22:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,060 16,172 12,980 3,550 56,762 59,142
15,720 17,322 13,160 3,650 49,852 73,551
13,740 18,717 10,915 2,150 45,522 48,796
14,775 17,640 8,765 3,245 44,425 53,567
12,100 14,966 6,535 200 33,801 37,706
12,670 11,922 3,350 2,870 30,812 34,800
16,570 5,875 4,995 2,085 29,525 34,352
13,870 6,961 3,100 1,600 25,531 27,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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