AoeStats
← Dua Loopa [TsO]

MegaRandom

511865998Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1360
+13
🇨🇱 Franks · Chile
1304
+15
🇨🇱 Ethiopians · Chile
1285
+16
🇨🇱 Gurjaras · Chile
1274
+17
vs
🇦🇷 Poles · Argentina
1317
-16
🇪🇨 Armenians · Ecuador
1303
-16
🇬🇷 Lithuanians · Greece
1280
-15
🇨🇱 Britons · Chile
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,809 11:55 16:01 43:43 ⛏ Fish Boom into Galleys FC
51 2,585 11:05 21:32 38:54 ⚔ Fish Boom into Archers
49 2,505 11:16 23:47 30:07 ⛏ Fish Boom into Galleys into Fire Galleys FC
46 2,346 10:46 14:46 35:35 ⛏ Fast Castle
42 2,169 11:15 15:30 35:20 ⛏ Fast Castle
36 1,838 11:23 15:35 37:36 ⛏ Fish Boom FC
34 1,751 10:26 20:53 34:32 ⚔ Fish Boom into Scouts
33 1,679 10:10 18:58 44:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,985 31,654 15,420 2,605 70,664 73,180
28,425 10,853 19,620 2,200 61,098 71,542
24,805 17,383 14,490 1,505 58,183 66,566
24,595 13,672 13,280 2,355 53,902 57,851
23,920 18,315 7,030 3,065 52,330 61,854
25,115 14,672 9,160 2,930 51,877 57,501
15,620 20,465 13,070 2,225 51,380 53,649
10,900 12,281 5,040 1,730 29,951 36,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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