AoeStats
← Dua Loopa [TsO]

Yucatan

511662446Analyzed
4v4 RM · 6d ago on Oct 6, 2026· 63m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khitans · India
1371
+14
🇮🇳 Varangians · India
1368
+14
🇹🇼 Khmer · Taiwan
1322
+16
🇨🇦 Romans · Canada
1319
+16
vs
🇨🇱 Jurchens · Chile
1393
-18
🇨🇱 Franks · Chile
1306
-14
🇨🇱 Britons · Chile
1301
-14
🇨🇱 Saracens · Chile
1299
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,639 10:38 14:50 32:54 ⛏ Fast Castle
57 3,607 10:05 15:24 36:36 ⛏ Fast Castle
45 2,869 10:03 18:29 32:57 ⚔ Scout Rush
36 2,263 11:16 17:00 36:56 ⛏ Fast Castle
34 2,177 11:28 15:54 35:37 ⛏ Fast Castle
31 1,995 12:34 17:23 55:02 ⛏ Fast Castle
29 1,826 11:37 15:24 33:10 ⛏ Fast Castle
21 1,356 9:48 21:24 34:10 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
50,100 28,816 29,330 3,885 112,131 114,608
53,745 15,478 24,395 5,060 98,678 121,704
43,095 15,120 25,565 2,350 86,130 90,073
31,175 29,987 16,805 5,700 83,667 85,794
22,080 19,744 10,570 3,050 55,444 56,646
14,970 19,666 13,850 1,730 50,216 53,285
23,195 14,250 7,770 4,075 49,290 51,079
13,555 14,600 7,180 1,145 36,480 44,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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