AoeStats
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African Clearing

511652975Analyzed
4v4 RM · 7d ago on Oct 6, 2026· 57m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1452
+12
🇻🇳 Varangians · Vietnam
1327
+17
🇻🇳 Mongols · Vietnam
1291
+19
🇻🇳 Celts · Vietnam
1252
+20
vs
🇨🇱 Mapuche · Chile
1429
-20
🇨🇱 Malians · Chile
1335
-16
🇨🇱 Gurjaras · Chile
1330
-16
🇨🇱 Vietnamese · Chile
1328
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,124 12:20 22:58 46:31 ⚔ Archers into Skirms
52 3,014 13:27 28:16 48:32 ⚔ Archers into Champis
51 2,931 11:24 26:09 — ⚔ Scout Rush
46 2,625 15:27 21:05 47:40 ⛏ Fast Castle
45 2,616 13:58 17:56 45:11 ⛏ Fish Boom FC
45 2,578 14:36 19:02 42:30 ⛏ Fast Castle
39 2,241 11:43 17:06 32:40 ⛏ Fast Castle
37 2,125 13:46 18:53 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,605 64,632 22,260 4,855 108,352 114,756
42,210 22,832 12,945 6,950 84,937 96,194
18,035 29,002 15,050 4,200 66,287 66,179
34,420 18,109 10,470 2,635 65,634 71,048
21,555 21,933 12,405 2,455 58,348 69,225
20,995 20,261 6,720 1,050 49,026 52,300
17,280 15,849 5,415 2,045 40,589 39,691
12,615 11,735 9,670 4,335 38,355 40,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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