AoeStats
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Hill Fort

506315664Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 43m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1406
+10
🇨🇱 Khmer · Chile
1360
+11
🇨🇱 Portuguese · Chile
1305
+13
🇨🇱 Franks · Chile
1248
+16
vs
🇨🇱 Britons · Chile
1279
-14
🇭🇰 Persians · Hong Kong SAR China
1249
-12
🇹🇼 Maya · Taiwan
1239
-12
🇹🇼 Wu · Taiwan
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,086 10:50 14:54 32:04 ⛏ Fast Castle
41 1,785 10:46 14:52 29:34 ⛏ Fast Castle
38 1,671 8:49 14:04 31:32 ⛏ Fast Castle
37 1,620 10:08 14:56 35:02 ⛏ Fast Castle
32 1,412 10:34 19:01 32:40 ⛏ Fast Castle
31 1,331 10:09 16:06 41:24 ⛏ Fast Castle
22 950 11:35 17:16 37:10 ⚔ FC into Archers
20 855 10:30 16:07 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,135 17,555 11,305 2,565 60,560 63,057
24,070 20,193 10,670 1,360 56,293 67,477
19,930 10,289 9,795 850 40,864 45,880
18,725 10,810 7,620 2,250 39,405 43,861
10,075 12,535 8,390 3,455 34,455 36,500
9,525 10,242 4,770 2,350 26,887 33,086
12,210 4,755 7,470 415 24,850 24,879
8,895 7,985 4,005 1,530 22,415 23,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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