AoeStats
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Coastal Forest

511187828Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 91m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
893
+16
🇲🇽 Vietnamese · Mexico
892
+16
vs
🇺🇸 Jurchens · United States
902
-16
🇦🇷 Bohemians · Argentina
895
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,790 10:37 20:48 30:20 ⛏ Fast Castle
23 2,053 9:57 22:37 33:26 ⛏ Fast Castle
16 1,421 12:54 23:42 35:40 ⛏ Fast Castle
10 937 13:04 18:44 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,630 18,015 26,520 5,100 86,265 91,614
34,820 23,145 18,345 5,100 81,410 91,592
12,300 18,203 8,945 2,200 41,648 71,363
12,750 14,873 4,995 1,420 34,038 40,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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