AoeStats
← Marwari

Arena

508482871Analyzed
2v2 RM · 24d ago on Sep 22, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
794
+16
🇿🇦 Turks · South Africa
782
+17
vs
🇧🇪 Bohemians · Belgium
870
-19
🇧🇪 Danes · Belgium
734
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,485 11:30 16:05 34:40 ⛏ Fast Castle
29 1,457 9:44 15:34 27:21 ⛏ Fast Castle
21 1,054 10:33 15:14 34:56 ⛏ Fast Castle
19 950 11:47 16:40 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,320 34,115 26,025 4,150 75,610 85,445
19,280 21,550 16,190 850 57,870 73,949
18,385 14,650 8,820 2,150 44,005 48,657
12,845 9,235 7,220 1,295 30,595 31,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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