AoeStats
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MegaRandom

511126191Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 89m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
626
+17
🇹🇷 Britons · Türkiye
613
+18
🇵🇱 Poles · Poland
609
+18
🇪🇸 Lithuanians · Spain
577
+19
vs
🇧🇷 Franks · Brazil
701
-21
🇺🇸 Persians · United States
655
-18
🇧🇷 Persians · Brazil
630
-17
604
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,717 12:53 17:58 39:16 ⚔ FC into Scouts
25 2,274 11:15 17:48 32:05 ⛏ Fast Castle
17 1,557 12:18 19:50 37:58 ⛏ Fast Castle
14 1,275 18:13 23:14 35:58 ⛏ Fish Boom FC
14 1,281 11:41 18:32 39:09 ⛏ Fast Castle
13 1,186 13:40 23:15 34:52 ⛏ Fish Boom FC
12 1,047 13:58 24:58 36:48 ⛏ Fast Castle
8 679 14:00 25:31 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,905 12,915 74,045 2,235 166,100 177,202
52,455 31,410 34,465 1,855 120,185 127,512
39,600 32,730 18,350 2,205 92,885 92,859
33,715 13,520 26,585 2,550 76,370 80,442
24,340 28,383 19,235 1,735 73,693 90,498
18,195 30,289 20,765 1,945 71,194 136,609
25,970 6,755 15,800 1,675 50,200 59,859
16,155 12,115 11,955 1,885 42,110 63,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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