AoeStats
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Arena

511101108Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 89m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
673
+15
🇳🇨 Burgundians · New Caledonia
661
+16
🇧🇷 Magyars · Brazil
612
+18
🇩🇪 Slavs · Germany
605
+19
vs
🇨🇦 Spanish · Canada
707
-18
🇺🇸 Britons · United States
652
-17
🇺🇸 Vikings · United States
649
-17
🇲🇽 Italians · Mexico
626
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,408 11:54 16:44 36:33 ⛏ Fast Castle
24 2,114 12:18 18:09 38:21 ⛏ Fast Castle
22 1,968 12:42 23:35 40:25 ⛏ Fast Castle
19 1,739 16:27 21:17 36:06 ⛏ Fast Castle
18 1,634 13:55 21:54 38:31 ⛏ Fast Castle
17 1,513 14:00 20:55 41:08 ⛏ Fast Castle
16 1,391 13:25 25:15 34:18 ⛏ Fast Castle
6 555 16:49 26:59 37:40

Resources

Player Food Wood Gold Stone Spent Collected
59,365 33,475 31,545 9,955 134,340 156,266
45,620 63,685 23,305 1,500 134,110 150,154
48,570 45,020 35,635 3,120 132,345 136,232
56,015 45,960 22,720 3,700 128,395 136,630
46,395 35,010 38,245 3,200 122,850 139,152
37,930 31,845 39,850 5,310 114,935 141,484
15,560 30,605 22,865 4,100 73,130 87,744
15,615 9,415 4,895 2,350 32,275 46,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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