AoeStats
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African Clearing

511802885Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 54m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1709
+16
🇫🇷 Byzantines · France
1706
+16
vs
🇺🇸 Ethiopians · United States
1848
-21
🇧🇷 Mongols · Brazil
1569
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,649 13:31 17:07 34:28 ⚔ Archers FC
44 2,374 12:39 16:21 35:32 ⛏ Fast Castle
44 2,390 13:41 17:34 32:17 ⛏ Fast Castle
40 2,180 13:44 17:57 50:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,905 21,624 22,735 3,075 80,339 82,146
28,925 29,407 13,530 6,905 78,767 87,455
18,800 29,727 19,630 6,860 75,017 77,455
14,520 15,526 6,405 4,050 40,501 41,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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