AoeStats
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Black Forest

515649246Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 26m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1018
+14
🇦🇷 Franks · Argentina
1004
+14
🇦🇷 Goths · Argentina
1003
+14
vs
🇦🇹 Teutons · Austria
1019
-16
🇨🇳 Persians · China
949
-13
🇦🇷 Aztecs · Argentina
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,206 14:49 — —
32 855 11:02 — —
31 826 11:58 19:01 — ⛏ Fast Castle
23 616 13:20 — — ⚔ Scout Rush
20 530 14:06 — — ⛏ Fish Boom
16 428 14:05 19:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,390 4,119 480 1,180 12,169 14,457
6,420 2,963 590 970 10,943 12,130
3,550 4,334 1,035 100 9,019 10,560
5,290 3,002 430 0 8,722 10,648
4,960 2,848 250 75 8,133 10,385
1,800 1,486 0 195 3,481 4,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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