AoeStats
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MegaRandom

511398993Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 60m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
818
+13
🇺🇸 Varangians · United States
800
+14
🇷🇸 Huns · Serbia
761
+15
vs
🇦🇷 Japanese · Argentina
767
-14
🇩🇪 Ethiopians · Germany
747
-14
🇫🇷 Mongols · France
744
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,958 11:37 15:43 37:49 ⛏ Fast Castle
26 1,568 13:32 17:43 35:12 ⛏ Fast Castle
25 1,540 10:50 20:11 42:44
19 1,181 12:35 16:46 33:31 ⛏ Fast Castle
18 1,092 12:22 23:40 38:59 ⛏ Fast Castle
14 857 15:09 24:56 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,465 30,010 19,765 6,065 88,305 109,435
37,135 16,457 23,285 6,010 82,887 92,656
23,035 24,030 22,990 7,965 78,020 85,888
29,860 16,075 25,595 3,025 74,555 91,796
28,325 27,675 10,400 3,050 69,450 84,998
14,075 12,910 9,685 2,040 38,710 46,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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