AoeStats
← [PyV] Guillermo Moreno

Arabia

511404065Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 45m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1443
+18
🇦🇷 Maya · Argentina
1409
+20
vs
🇫🇷 Saxons · France
1563
-22
🇷🇸 Persians · Serbia
1428
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,351 10:16 21:52 44:09 ⚔ Drush into Scouts
38 1,698 9:19 21:39 — ⚔ Archers into Scouts
38 1,691 10:40 25:49 43:30 ⚔ Skirms into Archers
33 1,505 9:18 19:59 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,820 10,962 9,470 3,010 46,262 48,221
18,790 11,740 10,000 1,870 42,400 44,221
14,060 13,300 11,160 1,605 40,125 43,088
12,895 9,981 3,965 210 27,051 28,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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