AoeStats
← [PyV] Guillermo Moreno

Nomad

510026596Analyzed
4v4 RM · 21d ago on Sep 29, 2026· 61m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1322
+16
🇺🇸 Malay · United States
1292
+17
🇦🇷 Vietnamese · Argentina
1268
+18
🇺🇸 Romans · United States
1234
+20
vs
🇲🇽 Koreans · Mexico
1363
-20
🇲🇽 Vietnamese · Mexico
1357
-19
🇺🇸 Spanish · United States
1323
-18
🇰🇷 Goths · South Korea
1222
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,615 12:22 16:24 37:10 ⛏ Fish Boom FC
41 2,516 13:11 18:08 35:26 ⛏ Fish Boom FC
33 2,044 14:08 18:27 43:44 ⛏ Fish Boom FC
26 1,565 11:43 21:36 38:01 ⛏ Fish Boom FC
26 1,602 15:08 23:15 — ⛏ Fish Boom FC
22 1,353 14:16 25:26 31:54 ⚔ Fish Boom into M@A into Archers
19 1,142 15:01 20:13 35:20 ⛏ Fish Boom into Galleys FC
17 1,045 13:47 17:48 36:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,555 19,375 28,350 4,430 93,710 95,550
33,220 20,365 18,375 11,265 83,225 98,558
27,845 39,170 11,625 2,230 80,870 81,362
30,020 14,665 19,410 3,245 67,340 68,889
16,080 28,967 3,930 2,350 51,327 50,413
13,550 16,357 9,620 2,455 41,982 49,465
12,425 13,258 4,700 3,005 33,388 33,758
13,195 12,905 5,095 1,075 32,270 37,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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