AoeStats
← StuckHades054

Yucatan

511369396Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 74m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
798
+16
🇷🇺 Persians · Russia
777
+16
vs
🇧🇷 Britons · Brazil
809
-17
🇨🇱 Huns · Chile
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,797 9:59 19:27 36:11 ⛏ Fast Castle
20 1,523 11:07 17:59 37:51 ⛏ Fast Castle
19 1,442 9:19 23:39 52:25 ⛏ Fast Castle
6 436 12:49 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,830 41,494 16,615 4,300 95,239 101,580
33,390 19,888 19,700 2,255 75,233 86,381
15,940 16,625 10,120 1,950 44,635 52,278
6,635 6,490 2,615 1,325 17,065 21,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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