AoeStats
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MegaRandom

515519523Analyzed
2v2 RM · 11d ago on Oct 22, 2026· 23m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1374
+15
🇦🇷 Romans · Argentina
1365
+15
vs
🇦🇹 Bohemians · Austria
1551
-22
🇦🇹 Spanish · Austria
1150
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 1,406 9:12 22:48 — ⚔ Scouts into Archers
54 1,277 11:29 17:05 — ⛏ Fish Boom FC
51 1,200 11:02 — — ⚔ Fish Boom into Scouts into Archers
44 1,033 12:06 21:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,740 5,106 865 250 10,961 11,003
4,850 3,473 1,435 650 10,408 10,781
4,905 3,440 1,250 390 9,985 10,152
3,145 2,704 300 100 6,249 7,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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