AoeStats
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Arabia

515981663Analyzed
2v2 RM · 16d ago on Oct 24, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
951
+38
🇨🇴 Khitans · Colombia
937
+15
vs
🇧🇪 Teutons · Belgium
969
-17
🇫🇷 Poles · France
845
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,701 9:56 19:32 47:26 ⚔ Drush FC
28 1,598 10:26 23:54 47:48 ⚔ Scout Rush
20 1,138 11:40 18:17 34:16 ⛏ Fast Castle
13 717 11:26 21:21 37:44 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,425 12,893 13,275 2,835 46,428 49,088
18,260 9,918 9,750 2,530 40,458 43,352
13,900 16,725 5,375 3,100 39,100 41,027
17,210 10,975 6,660 2,035 36,880 43,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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