AoeStats
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MegaRandom

516280050Analyzed
2v2 RM · 9d ago on Oct 25, 2026· 33m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
1519
+15
🇨🇭 Portuguese · Switzerland
1404
+21
vs
🇪🇸 Hindustanis · Spain
1501
-18
🇪🇸 Chinese · Spain
1499
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 1,838 10:51 19:58 — ⚔ Scout Rush
47 1,588 11:25 16:59 32:05 ⚔ Fish Boom FC into Archers
45 1,518 12:30 16:28 — ⛏ Fish Boom FC
34 1,147 11:46 17:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,840 9,765 2,850 200 25,655 27,555
11,870 4,844 4,020 200 20,934 22,116
7,775 7,443 5,300 200 20,718 21,306
6,150 6,580 2,495 1,545 16,770 18,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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