AoeStats
← AlberHanibal

Nomad

516265884Analyzed
2v2 RM · 11d ago on Oct 25, 2026· 46m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1500
+13
🇪🇸 Goths · Spain
1498
+13
vs
🇨🇭 Maya · Switzerland
1436
-13
🇨🇭 Teutons · Switzerland
1436
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,952 11:57 16:27 — ⛏ Fish Boom FC
34 1,579 13:22 17:40 42:38 ⛏ Fish Boom FC
30 1,400 11:58 17:02 37:17 ⛏ Fast Castle
26 1,196 14:47 18:38 40:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,670 10,016 8,215 1,500 39,401 41,564
11,425 15,705 7,640 2,900 37,670 46,572
10,525 13,662 5,190 2,240 31,617 32,807
11,345 11,971 2,730 2,325 28,371 30,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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