AoeStats
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Arabia

514597979Analyzed
2v2 RM · 16d ago on Oct 18, 2026· 53m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1564
+14
🇺🇦 Ethiopians · Ukraine
1483
+18
vs
🇪🇸 Ethiopians · Spain
1519
-16
🇪🇸 Khitans · Spain
1517
-16
Player eAPM Actions Feudal Castle Imperial Opening
81 4,289 8:51 23:11 38:12 ⚔ Archer Rush
51 2,713 9:06 28:35 44:38 ⚔ Archers into Skirms
46 2,458 9:09 21:10 37:33 ⚔ Scout Rush
43 2,268 8:57 24:11 49:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,970 15,121 15,640 1,600 63,331 72,645
18,680 21,524 14,065 3,515 57,784 64,461
21,235 9,575 8,475 1,780 41,065 43,434
11,560 13,069 10,540 1,650 36,819 37,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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