AoeStats
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MegaRandom

514584357Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 33m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Britons · Austria
1516
+17
🇺🇸 Persians · United States
1505
+17
vs
🇪🇸 Vikings · Spain
1537
-17
🇪🇸 Jurchens · Spain
1535
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 2,477 8:57 23:38 — ⚔ Archer Rush
66 2,220 9:02 25:00 — ⚔ Archer Rush
66 2,235 8:48 21:15 — ⚔ Scout Rush
40 1,347 9:23 23:56 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,890 8,252 3,820 200 26,162 27,492
7,465 7,295 4,715 850 20,325 21,426
6,380 8,451 4,770 200 19,801 20,844
7,115 2,893 1,020 125 11,153 11,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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