AoeStats
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Nomad

514576480Analyzed
2v2 RM · 18d ago on Oct 18, 2026· 50m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1518
+19
🇪🇸 Byzantines · Spain
1516
+19
vs
🇹🇷 Maya · Türkiye
1618
-21
🇹🇷 Huns · Türkiye
1536
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 3,227 14:02 18:14 39:27 ⛏ Fish Boom FC
49 2,466 12:43 17:02 37:32 ⛏ Fish Boom FC
35 1,744 12:53 18:49 42:38 ⛏ Fish Boom into Fire Galleys FC
31 1,562 13:57 17:40 36:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,770 26,125 12,540 4,855 64,290 67,572
21,195 13,247 13,140 1,150 48,732 51,570
12,230 14,347 8,845 2,720 38,142 39,055
12,615 13,450 4,940 1,900 32,905 34,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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