AoeStats
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MegaRandom

514570803Analyzed
2v2 RM · 11d ago on Oct 18, 2026· 34m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1619
+12
🇳🇱 Vietnamese · Netherlands
1577
+14
vs
🇪🇸 Tupi · Spain
1531
-13
🇪🇸 Jurchens · Spain
1529
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 2,377 10:01 13:30 — ⛏ Fast Castle
63 2,220 9:07 20:15 — ⚔ Scout Rush
35 1,231 12:11 15:42 — ⛏ Fast Castle
31 1,100 10:22 14:55 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,565 13,129 4,895 1,615 30,204 33,067
9,975 11,522 4,430 2,900 28,827 31,897
11,845 9,684 2,805 300 24,634 24,690
8,310 7,188 2,640 950 19,088 22,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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