AoeStats
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MegaRandom

513178938Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 47m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1520
+11
🇪🇸 Vietnamese · Spain
1518
+11
vs
🇦🇷 Mongols · Argentina
1402
-11
🇦🇷 Malay · Argentina
1395
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,969 8:55 23:06 — ⚔ M@A into Skirms
34 1,649 9:04 19:57 — ⚔ Archer Rush
32 1,524 11:29 14:26 36:07 ⛏ Fast Castle
31 1,471 9:08 21:25 43:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,295 16,350 6,885 1,905 38,435 41,319
15,500 12,455 5,455 1,405 34,815 37,414
15,485 10,470 4,670 3,725 34,350 36,361
11,275 11,415 7,705 1,910 32,305 34,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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