AoeStats
← AlberHanibal

Baltic

513174610Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 23m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1601
+13
🇿🇦 Portuguese · South Africa
1564
+14
vs
🇪🇸 Portuguese · Spain
1533
-13
🇪🇸 Wu · Spain
1532
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 1,982 10:14 21:28 — ◆ Galleys FC
38 903 9:40 18:42 — ◆ Galleys into Fire Galleys FC
37 874 11:30 15:08 — ⛏ Fish Boom FC into Fire Galleys
29 684 10:46 23:27 — ◆ Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,475 6,327 2,015 100 12,917 13,487
4,350 6,584 1,550 200 12,684 13,598
4,745 5,676 1,715 100 12,236 11,856
3,375 4,723 1,310 125 9,533 9,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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