AoeStats
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MegaRandom

513163747Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
1506
+15
🇪🇸 Japanese · Spain
1505
+15
vs
🇨🇭 Malians · Switzerland
1527
-16
🇫🇮 Sicilians · Finland
1462
-14
Player eAPM Actions Feudal Castle Imperial Opening
88 4,206 9:41 22:05 41:56 ⚔ Scout Rush
70 3,324 10:08 23:06 38:35 ⚔ Scout Rush
39 1,876 10:45 16:00 38:00 ⛏ Fast Castle
32 1,515 11:36 18:32 42:08 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,065 14,645 15,245 4,225 57,180 63,815
20,585 20,375 6,615 2,540 50,115 53,362
18,375 9,556 9,250 2,375 39,556 40,958
15,080 13,572 8,335 1,600 38,587 49,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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