AoeStats
← joham694

Black Forest

513891656Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
771
+16
🇹🇷 Britons · Türkiye
745
+17
🇨🇱 Portuguese · Chile
741
+17
🇪🇸 Koreans · Spain
736
+17
vs
🇹🇷 Khmer · Türkiye
788
-18
🇹🇷 Teutons · Türkiye
787
-17
🇹🇷 Romans · Türkiye
772
-17
🇹🇷 Goths · Türkiye
710
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,653 10:54 19:35 31:03 ⛏ Fast Castle
18 1,017 12:56 19:29 37:20 ⛏ Fast Castle
17 960 12:14 17:11 30:50 ⛏ Fish Boom FC
13 711 12:50 22:30 32:35 ⛏ Fast Castle
12 676 14:23 25:42 33:28 ⛏ Fish Boom FC into Fast Imp
12 651 13:00 26:01 41:28 ⚔ Towers into Fish Boom FC
12 678 11:10 20:55 38:48 ⛏ Fish Boom FC
9 520 11:46 19:27 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,410 29,029 35,565 2,940 107,944 113,050
40,415 24,395 28,885 3,105 96,800 104,899
23,290 39,918 25,410 2,270 90,888 111,357
29,145 23,409 17,720 2,400 72,674 87,388
16,175 25,260 16,060 6,200 63,695 99,551
21,175 21,114 14,405 2,450 59,144 69,314
13,035 21,630 9,940 1,305 45,910 75,491
11,225 16,075 12,215 2,475 41,990 62,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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