AoeStats
← joham694

Black Forest

513850930Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 12m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
811
+15
🇨🇷 Vikings · Costa Rica
792
+15
🇸🇦 Khmer · Saudi Arabia
791
+15
🇨🇳 Mongols · China
789
+16
vs
🇩🇪 Danes · Germany
800
-15
🇩🇪 Khmer · Germany
790
-16
🇨🇴 Persians · Colombia
767
-15
🇮🇹 Goths · Italy
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 322 — — — ⚔ Drush
25 305 — — —
23 278 — — —
20 252 — — —
16 197 — — —
13 166 12:10 — —
12 142 — — —
6 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 500 50 0 3,650 4,132
1,850 855 140 0 2,845 3,155
1,950 625 0 0 2,575 2,958
1,800 375 0 0 2,175 3,130
1,550 427 50 5 2,032 2,391
1,550 418 0 5 1,973 3,156
900 251 50 0 1,201 1,767
350 200 0 0 550 532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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