AoeStats
← joham694

Oasis

513850109Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 2m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
819
+14
🇪🇸 Goths · Spain
783
+15
🇩🇪 Khmer · Germany
774
+16
🇬🇧 Persians · United Kingdom
742
+18
vs
🇸🇦 Khmer · Saudi Arabia
808
-17
🇲🇽 Mongols · Mexico
795
-17
🇨🇴 Franks · Colombia
783
-16
🇬🇧 Gurjaras · United Kingdom
700
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 80 — — —
29 77 — — —
27 73 — — —
25 67 — — —
21 56 — — —
20 55 — — —
17 47 — — —
15 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 0 50 0 350 326
250 25 50 0 325 307
200 0 50 0 250 225
100 125 0 0 225 215
50 130 0 0 180 95
50 100 0 0 150 145
100 0 0 0 100 175
50 25 0 0 75 175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.