AoeStats
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Arena

511449076Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 72m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1076
+14
🇪🇨 Turks · Ecuador
1040
+16
🇦🇷 Ethiopians · Argentina
1001
+17
🇩🇴 Danes · Dominican Republic
942
+21
vs
🇺🇸 Teutons · United States
1074
-19
🇺🇸 Bohemians · United States
1064
-18
🇺🇸 Britons · United States
1052
-18
🇨🇳 Persians · China
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,080 11:24 15:40 33:40 ⛏ Fast Castle
28 2,038 11:40 15:19 26:45 ⛏ Fast Castle
27 1,955 11:35 16:00 — ⛏ Fast Castle
26 1,843 12:02 16:24 21:32 ◆ FC into Fast Imp
24 1,736 10:51 14:36 30:57 ⛏ Fast Castle
20 1,436 12:05 16:47 36:31 ⛏ Fast Castle
15 1,054 9:57 16:06 — ⛏ Fast Castle
12 894 11:55 16:03 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,235 17,430 31,665 10,000 101,330 145,947
31,705 35,220 17,080 1,540 85,545 95,514
26,190 21,605 20,520 2,405 70,720 90,130
29,470 22,990 14,035 3,700 70,195 90,791
27,020 16,025 10,815 4,850 58,710 75,422
14,355 20,845 3,450 1,455 40,105 52,590
14,660 17,091 4,865 3,405 40,021 41,402
13,720 10,880 3,790 1,725 30,115 41,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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