AoeStats
← Kingmasi

Lombardia

508263263Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 46m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1189
+15
🇫🇷 Spanish · France
1164
+15
vs
🇨🇭 Teutons · Switzerland
1162
-15
🇨🇭 Persians · Switzerland
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,656 9:21 22:53 42:02 ⚔ Scout Rush
33 1,519 10:20 26:34 43:15 ⚔ Scout Rush
30 1,395 10:53 14:54 33:09 ⛏ Fast Castle
26 1,229 11:13 20:40 44:37

Resources

Player Food Wood Gold Stone Spent Collected
25,290 11,805 15,815 1,800 54,710 57,374
15,610 15,300 6,440 2,470 39,820 47,112
16,625 10,292 7,850 1,805 36,572 42,200
13,995 14,477 3,380 1,855 33,707 38,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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