AoeStats
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Pilgrims

515167222Analyzed
4v4 RM · 17d ago on Oct 21, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1214
+12
🇺🇸 Slavs · United States
1133
+15
🇺🇸 Bohemians · United States
1045
+18
🇺🇸 Byzantines · United States
1044
+19
vs
🇺🇸 Khmer · United States
1160
-18
🇺🇸 Wu · United States
1119
-16
🇦🇷 Sicilians · Argentina
1093
-15
🇺🇸 Ethiopians · United States
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,063 11:52 16:11 — ⛏ Fish Boom FC
37 1,762 13:26 23:09 — ⛏ Fish Boom into Galleys FC
36 1,735 11:25 18:27 36:14 ⛏ Fish Boom into Fire Galleys FC
25 1,217 12:05 17:39 44:35 ⚔ Fish Boom FC into Archers
22 1,061 14:32 18:28 36:51 ⛏ Fish Boom into Galleys FC
21 1,000 14:32 19:02 38:19 ⛏ Fish Boom FC
20 959 13:59 22:18 41:05 ⚔ Fish Boom into M@A FC into Skirms
20 944 11:35 16:38 37:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,850 25,762 13,600 1,780 62,992 65,712
11,710 14,504 9,530 2,980 38,724 41,859
9,825 16,717 9,725 1,770 38,037 50,572
14,125 10,215 7,200 1,675 33,215 35,927
10,700 13,154 4,560 2,645 31,059 30,957
8,800 10,635 5,935 1,195 26,565 28,723
5,750 12,580 4,625 2,700 25,655 26,329
8,035 9,805 3,805 2,050 23,695 24,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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