AoeStats
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Black Forest

513525872Analyzed
3v3 RM · 1d ago on Oct 14, 2026· 56m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1116
+18
🇧🇷 Vietnamese · Brazil
1109
+18
🇲🇽 Japanese · Mexico
1077
+19
vs
🇺🇸 Mongols · United States
1201
-20
🇺🇸 Wei · United States
1152
-18
🇺🇸 Britons · United States
1107
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,225 9:17 25:41 50:34 ⚔ M@A into Skirms
38 2,169 12:59 17:01 32:31 ⛏ Fast Castle
38 2,161 11:23 15:11 29:00 ⛏ Fast Castle
32 1,799 14:25 22:39 40:06 ⛏ Fast Castle
25 1,416 13:17 27:57 40:02 ⚔ Archer Rush
24 1,360 13:09 17:32 34:56 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,605 24,870 16,565 4,335 74,375 87,734
20,185 23,820 19,260 2,150 65,415 87,765
29,595 19,912 12,565 1,735 63,807 69,929
21,495 28,255 9,455 2,985 62,190 65,241
24,105 20,052 10,495 2,000 56,652 59,075
13,900 10,555 6,295 580 31,330 34,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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