AoeStats
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African Clearing

513516380Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 92m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1239
+13
🇧🇷 Berbers · Brazil
1144
+17
🇧🇷 Romans · Brazil
1124
+18
🇧🇷 Britons · Brazil
1104
+20
vs
🇺🇸 Cumans · United States
1220
-19
🇺🇸 Italians · United States
1169
-17
🇨🇴 Vikings · Colombia
1164
-17
🇺🇸 Ethiopians · United States
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 4,219 13:03 17:27 40:40 ⛏ Fast Castle
43 3,970 14:06 19:54 42:02 ⛏ Fast Castle
31 2,846 14:21 18:38 49:21 ⛏ Fast Castle
28 2,536 14:21 22:52 41:43 ⛏ Fish Boom FC
24 2,227 14:28 18:31 45:11 ⚔ FC into Archers
23 2,151 15:26 21:23 39:21 ⚔ Scout Rush
22 2,069 15:25 19:32 42:10 ⛏ Fast Castle
20 1,799 12:03 26:53 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,380 27,665 40,945 7,040 175,030 185,749
48,625 51,371 24,025 9,415 133,436 141,361
46,305 42,665 20,895 3,150 113,015 115,419
44,210 29,753 27,135 6,000 107,098 108,565
40,580 40,077 22,335 2,640 105,632 107,024
34,565 42,731 24,090 3,810 105,196 106,433
16,395 41,095 22,810 2,800 83,100 93,972
17,500 26,615 20,525 4,150 68,790 78,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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