AoeStats
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Nomad

513513490Analyzed
4v4 RM · 1d ago on Oct 14, 2026· 25m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1209
+11
🇧🇷 Inca · Brazil
1195
+11
🇺🇸 Wu · United States
1156
+13
🇺🇸 Franks · United States
1108
+14
vs
🇧🇷 Chinese · Brazil
1148
-15
🇧🇷 Hindustanis · Brazil
1084
-12
🇪🇸 Huns · Spain
1076
-12
🇧🇷 Burgundians · Brazil
1022
-21
Player eAPM Actions Feudal Castle Imperial Opening
23 588 13:25 18:36 — ⛏ Fish Boom FC
22 560 14:37 — — ⛏ Fish Boom
20 504 13:56 19:48 — ⛏ Fish Boom FC
19 481 14:22 19:31 — ⛏ Fast Castle
16 408 13:23 19:51 — ⛏ Fast Castle
14 360 15:54 25:17 — ⚔ Skirmisher Rush
14 358 15:08 — — ⚔ Fish Boom into Scouts
12 308 19:00 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,455 4,190 405 100 11,150 12,518
4,800 3,990 1,030 950 10,770 10,384
3,625 4,993 980 850 10,448 10,385
3,675 3,803 940 950 9,368 8,918
4,575 3,551 275 950 9,351 9,591
3,770 3,937 410 200 8,317 9,257
3,425 3,033 250 100 6,808 7,363
2,450 2,133 170 735 5,488 6,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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