AoeStats
← Dai_Chen

Arena

510775910Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 59m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1005
+12
🇹🇼 Aztecs · Taiwan
968
+13
🇹🇼 Persians · Taiwan
953
+14
🇹🇼 Burgundians · Taiwan
946
+14
🇨🇳 Huns · China
952
-14
🇮🇩 Huns · Indonesia
941
-15
🇨🇳 Turks · China
930
-14
🇮🇩 Britons · Indonesia
809
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,470 10:16 14:25 35:31 ⛏ Fast Castle
31 1,841 11:50 17:34 30:55 ⛏ Fast Castle
27 1,608 11:02 14:54 27:23 ⛏ Fast Castle
26 1,520 11:10 21:34 32:38 ⚔ Scout Rush
25 1,510 10:16 16:12 36:34 ⛏ Fast Castle
25 1,484 11:28 15:51 36:47 ⛏ Fast Castle
18 1,051 10:52 17:05 27:26 ⛏ Fast Castle
15 900 9:59 17:34 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,915 13,345 47,520 3,500 113,280 130,037
28,790 26,885 9,245 2,900 67,820 78,572
28,800 20,410 15,340 1,360 65,910 70,672
27,570 14,780 21,325 1,910 65,585 89,483
31,815 20,755 9,780 325 62,675 78,160
27,045 20,645 8,265 1,350 57,305 73,522
20,260 10,635 9,795 3,805 44,495 48,242
14,110 12,205 5,945 3,620 35,880 39,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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