AoeStats
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MegaRandom

511308905Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 64m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1088
+15
🇲🇾 Wei · Malaysia
1078
+15
vs
🇩🇪 Britons · Germany
1063
-15
🇩🇪 Slavs · Germany
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,065 12:22 20:41 38:06 ⚔ Fish Boom into M@A
47 3,066 14:14 21:33 46:11 ⚔ Scout Rush
23 1,497 12:56 18:09 36:09 ⛏ Fast Castle
15 988 12:05 18:18 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,550 20,933 14,545 4,160 69,188 80,943
22,075 25,279 14,645 4,250 66,249 68,508
20,665 21,336 13,210 6,250 61,461 70,326
14,085 14,230 5,650 2,295 36,260 43,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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