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African Clearing

511372918Analyzed
4v4 RM · 8d ago on Oct 4, 2026· 40m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Armenians · Norway
1744
+12
🇸🇪 Britons · Sweden
1720
+13
🇹🇷 Sicilians · Türkiye
1663
+16
🇺🇸 Gurjaras · United States
1492
+23
vs
🇨🇭 Huns · Switzerland
1687
-17
🇩🇪 Japanese · Germany
1683
-17
🇧🇷 Hindustanis · Brazil
1657
-16
🇨🇴 Ethiopians · Colombia
1595
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,598 13:52 18:50 34:54 ⛏ Fast Castle
46 1,867 15:06 21:57 — ⚔ Drush FC
45 1,818 12:34 21:45 — ⚔ Scout Rush
41 1,639 11:42 20:57 — ⚔ Scout Rush
40 1,620 12:23 — — ⚔ M@A Rush
39 1,554 16:46 20:52 38:22 ⛏ Fish Boom FC
38 1,545 12:44 17:42 32:53 ⛏ Fast Castle
36 1,445 11:36 29:34 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,325 10,759 7,835 1,150 34,069 35,432
14,245 9,265 3,210 1,925 28,645 30,409
10,945 10,666 4,685 1,105 27,401 32,393
9,625 8,659 4,495 3,000 25,779 27,611
7,595 8,876 2,655 400 19,526 20,638
8,685 6,453 1,645 2,425 19,208 19,290
8,415 6,800 770 2,020 18,005 18,038
6,010 3,469 365 860 10,704 12,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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