AoeStats
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Yucatan

511354783Analyzed
3v3 RM · 8d ago on Oct 4, 2026· 38m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Portuguese · Norway
1748
+6
🇸🇪 Lithuanians · Sweden
1723
+6
🇹🇷 Byzantines · Türkiye
1662
+8
vs
🇮🇹 Huns · Italy
1509
-8
🇨🇴 Poles · Colombia
1504
-7
🇫🇷 Turks · France
1414
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 2,187 9:28 21:36 — ⚔ Archer Rush
51 1,973 11:41 15:08 33:36 ⛏ Fast Castle
43 1,663 10:53 15:45 — ⛏ Fast Castle
40 1,556 9:46 21:32 37:10 ⚔ Scout Rush
40 1,534 10:38 14:50 — ⚔ FC into Archers
24 917 10:22 21:10 37:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,700 14,414 10,065 3,020 44,199 47,755
14,390 8,833 4,540 1,085 28,848 29,576
13,965 7,805 5,170 850 27,790 31,360
11,935 9,549 5,140 1,050 27,674 31,124
13,575 7,590 6,115 300 27,580 29,185
8,500 8,712 3,740 1,775 22,727 23,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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