AoeStats
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Arena

511319001Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Cumans · Norway
1750
+14
🇸🇪 Ethiopians · Sweden
1724
+15
vs
🇨🇳 Huns · China
1739
-16
🇭🇰 Wu · Hong Kong SAR China
1657
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,836 9:38 13:14 30:47 ⛏ Fast Castle
60 2,418 10:31 14:35 30:15 ⛏ Fast Castle
52 2,099 8:52 18:18 29:56 ⚔ Archer Rush
42 1,685 8:37 19:53 28:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,705 11,265 12,760 1,130 48,860 54,535
23,490 12,706 8,155 2,180 46,531 49,501
15,850 15,980 11,165 2,290 45,285 48,111
18,485 13,670 10,165 2,150 44,470 45,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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