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Black Forest

511068882Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Ethiopians · Bulgaria
1805
+14
🇫🇷 Maya · France
1803
+14
🇮🇳 Mapuche · India
1729
+17
🇹🇷 Byzantines · Türkiye
1714
+17
vs
🇳🇴 Vietnamese · Norway
1795
-17
🇪🇸 Cumans · Spain
1779
-17
🇦🇱 Bengalis · Albania
1740
-15
🇵🇰 Varangians · Pakistan
1683
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 3,494 11:40 15:18 32:58 ⛏ Fish Boom FC
51 2,437 10:29 14:24 33:08 ⛏ Fast Castle
49 2,348 10:52 14:54 30:57 ⛏ Fish Boom FC
48 2,334 12:02 16:11 27:53 ⛏ Fish Boom FC
44 2,103 11:34 20:50 36:28 ⚔ M@A into Archers
43 2,053 12:43 16:17 29:56 ⛏ Fish Boom FC
41 1,987 12:31 32:43 44:22 ⚔ Fish Boom into Skirms
27 1,280 10:33 21:02 42:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,690 25,699 18,730 3,815 83,934 88,761
22,815 20,839 18,800 2,945 65,399 68,418
22,965 26,296 11,930 1,505 62,696 69,822
25,445 24,545 10,765 1,775 62,530 81,063
12,525 22,530 15,240 3,450 53,745 61,897
19,880 20,906 5,520 1,480 47,786 51,193
18,130 20,181 7,405 1,970 47,686 50,539
12,920 14,866 4,355 1,475 33,616 37,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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