AoeStats
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Arena

511598657Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1384
+13
🇷🇺 Khmer · Russia
1287
+17
🇦🇹 Italians · Austria
1273
+18
🇨🇳 Cumans · China
1185
+59
vs
🇬🇧 Hindustanis · United Kingdom
1341
-19
🇬🇧 Khmer · United Kingdom
1335
-18
🇵🇱 Portuguese · Poland
1307
-17
🇨🇱 Ethiopians · Chile
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,973 8:30 20:31 36:12 ⚔ M@A Rush
45 1,894 8:48 15:56 31:55 ⛏ Fast Castle
43 1,816 9:13 23:34 37:40 ⛏ Fast Castle
32 1,336 9:54 14:34 30:16 ⛏ Fast Castle
30 1,271 10:56 14:59 — ⛏ Fast Castle
29 1,221 10:39 15:18 29:28 ⛏ Fast Castle
23 975 9:37 12:25 30:30 ⛏ Fast Castle
23 960 10:40 19:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,845 13,865 21,375 1,800 80,885 84,074
16,675 20,650 11,315 1,650 50,290 54,166
17,950 17,020 10,775 950 46,695 57,310
19,430 14,205 9,110 510 43,255 48,173
20,820 10,873 5,795 2,300 39,788 42,818
12,550 14,320 9,075 1,600 37,545 44,385
15,805 7,790 8,975 1,560 34,130 37,518
8,350 6,738 1,065 560 16,713 17,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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