AoeStats
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Black Forest

511498574Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 51m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1023
+14
🇭🇰 Aztecs · Hong Kong SAR China
948
+17
vs
🇪🇸 Goths · Spain
982
-16
🇪🇸 Italians · Spain
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,830 12:13 16:23 31:50 ⛏ Fast Castle
25 1,289 11:27 16:55 29:39 ⛏ Fast Castle
18 915 12:54 37:06 45:04 ⛏ Fast Castle
17 857 13:52 20:08 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,950 19,489 15,020 3,845 60,304 78,594
25,365 12,828 10,780 3,100 52,073 75,803
25,070 6,829 16,575 850 49,324 53,411
9,175 13,018 6,000 1,855 30,048 43,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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