AoeStats
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Arena

513435490Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 50m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
753
+15
🇪🇸 Turks · Spain
739
+16
vs
🇮🇹 Celts · Italy
756
-16
🇲🇽 Italians · Mexico
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,642 11:26 20:51 40:38 ⚔ FC into Skirms
20 988 12:35 19:50 31:12 ⛏ Fast Castle
14 703 11:33 18:35 40:35 ⛏ Fast Castle
7 346 12:23 27:06 38:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,115 24,035 17,685 1,600 69,435 74,792
18,435 16,225 13,930 3,500 52,090 60,794
15,035 11,855 8,700 4,150 39,740 47,761
10,420 12,175 7,370 2,720 32,685 35,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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