AoeStats
← Sloshed Crusader

MegaRandom

511140271Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1031
+9
🇺🇸 Danes · United States
993
+10
🇺🇸 Saxons · United States
944
+12
🇺🇸 Huns · United States
621
+25
vs
🇳🇱 Maya · Netherlands
875
-15
🇺🇸 Wei · United States
859
-14
🇨🇴 Muisca · Colombia
851
-14
🇨🇦 Varangians · Canada
830
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,699 10:10 22:32 46:31 ⚔ Archers into Scouts
30 1,674 11:48 18:03 46:23 ⛏ Fast Castle
28 1,522 10:20 15:31 41:58 ⛏ Fast Castle
28 1,572 12:49 18:35 — ⛏ Fast Castle
28 1,558 12:21 25:12 52:54
20 1,109 12:26 17:34 34:33 ⛏ Fast Castle
20 1,086 10:34 19:26 50:11 ⛏ Fast Castle
15 818 13:14 23:53 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 11,650 21,820 1,500 65,715 72,579
15,845 13,949 7,585 1,750 39,129 48,346
14,010 17,013 3,615 2,475 37,113 46,265
16,915 8,680 9,010 2,280 36,885 37,951
17,310 10,493 3,770 3,550 35,123 42,187
9,945 13,650 8,930 2,105 34,630 37,033
11,970 9,198 4,790 2,065 28,023 35,000
10,210 5,265 5,700 650 21,825 32,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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