AoeStats
← lokg1

Arena

511690601Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 67m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1157
+17
🇵🇪 Spanish · Peru
1118
+19
vs
🇺🇸 Italians · United States
1215
-20
🇺🇸 Gurjaras · United States
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,226 10:29 14:18 27:14 ⛏ Fast Castle
39 2,598 10:39 15:35 31:41 ⛏ Fast Castle
21 1,429 10:50 15:24 37:03 ⛏ Fast Castle
20 1,337 10:35 14:50 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,670 25,370 18,510 3,105 81,655 109,667
45,315 13,115 12,085 1,500 72,015 80,036
28,800 27,797 10,885 3,450 70,932 73,274
18,970 21,595 8,340 3,955 52,860 55,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.