AoeStats
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Arabia

511686800Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Maya · Peru
1143
+14
🇵🇪 Spanish · Peru
1103
+15
vs
🇵🇪 Romans · Peru
1145
-16
🇺🇸 Britons · United States
1041
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,950 9:37 21:05 34:28 ⚔ M@A into Archers into Skirms
39 1,995 10:24 20:49 38:52 ⚔ Scout Rush
36 1,881 10:14 17:28 43:38 ⚔ FC into Archers
22 1,129 11:29 18:50 43:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,155 24,451 14,065 2,150 65,821 72,458
26,795 15,280 11,395 1,150 54,620 71,225
17,450 15,938 6,225 2,415 42,028 47,758
11,935 17,135 10,070 2,350 41,490 43,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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