AoeStats
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Nomad

511040399Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 54m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
744
+17
🇨🇴 Romans · Colombia
702
+19
🇨🇦 Spanish · Canada
690
+20
🇦🇷 Ethiopians · Argentina
812
-20
🇺🇸 Armenians · United States
795
-20
🇦🇷 Spanish · Argentina
706
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,770 15:10 20:16 41:39 ⚔ Fish Boom into Drush FC
27 1,453 12:43 25:27 36:00 ◆ Fire Galleys FC
26 1,434 15:05 22:50 40:37 ⛏ Fish Boom FC
14 741 17:50 27:29 41:07 ⚔ Fish Boom into Scouts into Fire Galleys
14 756 15:19 26:28 44:50 ⛏ Fish Boom
13 709 15:05 23:38 46:07 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,585 15,845 9,835 4,155 44,420 47,234
16,005 15,437 6,170 1,530 39,142 50,446
10,895 12,823 7,330 2,150 33,198 40,149
13,520 10,225 5,255 2,850 31,850 34,128
13,215 9,636 6,265 2,380 31,496 35,388
6,025 9,100 5,500 1,120 21,745 28,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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