AoeStats
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Coastal Forest

511608443Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 50m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
600
+16
🇺🇸 Khmer · United States
573
+15
🇺🇸 Teutons · United States
541
+13
vs
🇬🇧 Bulgarians · United Kingdom
501
-13
🇬🇧 Bohemians · United Kingdom
475
-12
🇪🇸 Magyars · Spain
444
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,167 9:53 22:49 36:13
24 1,209 12:01 19:05 37:27 ⛏ Fast Castle
20 1,001 12:04 22:59 — ⚔ Archer Rush
11 541 10:47 28:29 42:42 ⛏ Fish Boom FC
11 551 11:52 19:02 42:01 ⛏ Fast Castle
9 446 12:36 28:08 44:42 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,645 17,760 6,165 1,740 45,310 54,080
18,585 14,950 5,655 2,610 41,800 49,206
14,035 12,440 8,260 875 35,610 37,376
11,275 12,205 6,775 1,150 31,405 38,455
10,425 12,132 2,025 2,540 27,122 36,530
7,110 6,420 3,595 1,040 18,165 23,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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